- Name - What is your pirate's name? Take into account nationality, time period, meaning, etcetera.
- Appearance - An illustration of your pirate.
- Background - What happened to your pirate up until now? Did they want to be a pirate? A tragic backstory or a choice of lawlessness? Take into account the time (1718) and location (Caribbean sea, or as it's known in 1718, the West Indies) and historical context. Have fun with it! Sea of Thieves is a game that doesn't take itself TOO seriously. Know that your pirate should not know about the Sea of Thieves, or only know of it through rumor.
- Background - What happened to your pirate up until now? Did they want to be a pirate? A tragic backstory or a choice of lawlessness? Take into account the time (1718) and location (Caribbean sea, or as it's known in 1718, the West Indies) and historical context. Have fun with it! Sea of Thieves is a game that doesn't take itself TOO seriously. Know that your pirate should not know about the Sea of Thieves, or only know of it through rumor.
- Weapon - Any basic DnD weapon that would fit and make sense. check with me.
- Niche/Equipment - Pick a Pirate Niche to decide your roll modifiers and equipment, make sure it would fit your pirate's personality.
(Skullduggery/Situational Wisdom, Grit/Dexterity, Wit/Intelligence, Lure/Charisma)
- Musician (+1, +1, -1, +5) - Banjo, Concertina, Drum, Hurdy-Gurdy, and Tankard
- Explorer (+3, +2, +2, 0) - Bucket, Compass, Lantern, Shovel, and Spyglass
- Buccaneer (+4, +2, -1, +1) - Tankard, Shovel, Fishing Rod, Bucket, Concertina
- Trader (-1, -1, +6, 0) - Compass, Pocket Watch, Spyglass, Lantern
- Sailor (+2, +2, +1, +2) - Drum, Fishing Rod, Banjo, Tankard, Lantern
List of all possible equipment:
Banjo
Concertina
Drum
Hurdy Gurdy
Compass
Fishing Rod
Lantern
Shovel
Bucket
Spyglass
Pocket Watch
Tankard
- Gold - Roll a d6 and multiply it by 5
- Greatest fear/weakness - What is your pirate's fatal fear/flaw? Greed? Fear of blood?
- Strength - What is your pirate's greatest positive trait?
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